![]() ![]() The only exception is the smoke, as they can't see through smoke. For example the scout (spotter or catapult fighter) plane can "look down" at 4km and that's his "proximity spot" - the plane will spot every ship inside that range, even if it's behind an island. Their acquisition range is 11km and that's the maximal distance they can see ships on, but if there is clear line of sight. ![]() There is slight difference between the catapult planes and the others who are carrier-based. It's also appropriate to mention the planes here. This range is not showed in the ship's concealment stats, but you can use the minimap to determine it (the red circle, but it's not showed ingame). Even if they are spotted from friendly ships, but outside that range we can't see them rendered ingame, they will be just on the minimap. That's pretty much the maximal distance where we can spot enemy ships or we can have them visible in our 3D world. What's the " acquisition range" you might ask? Well that's our maximal drawing distance = our view range. The smallest is our detection range from air, the middle one is for our detection range from surface and the biggest one is our acquisition range. In WoWs there are 3 circles around the ship. Unlike WoT there are no spotting points, bushes and so on. The question is what's intended? Well the truth is that the spotting mechanic in WoWs is pretty easy and straightforward. The information below is provided either by WG officials, the russian ST z1ooo in his video guide for the russian community or other confirmed sources.įirst of all there is nothing broken in the spotting mechanic, it's "working as intended™". ![]() This post will try to explain how are the ships spotted in WoWs. There were a lot of questions about the spotting mechanics in WoWs and even more complaints about invisible or disappearing ships and broken smoke. ![]()
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